he is also, arguably, the best single target DD in the game since, once again, wits is his main stat. he is also the best grenade user since he is always on the highground and range of his throws is vastly superior to others. Ranger is probably the most versatile class in the entire game since he has access to all basic elements at his finger tips in a form of special arrows. use fire arrows to create hazards around your melee leaving only one way to get to him, forcing the enemy to take a longer route. if he is being murdered - use smoke arrow. if he need's healing - use a poison arrow. if you see an easy target - focus it, if you don't - eliminate phys armor on every enemy around your melee so that he could use CC. I just didnt want to go pyro summoner because my other lone wolf is. My second char is water lighting but its so difficult to get a element summon out unless I use rain. I was dumb just now made a lonewolf summon/air but it has no synergy. Take the highground, teleport a mage next to your melee guy, switch enemy melee with enemy ranger so that they both have to spend time to get back to their places and after that go invisible with chameleon and wait to see how things unfold. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. Since wits is the main stat for ranger - he always goes first and that first turn is a set up turn: Given that the ranger always goes for the highground 1 point in aero will provide him with a teleportation spell that will allow him to position enemy closer the the melee guy. If he is paired with a physical damage dealer - he uses knockdown arrows and tremor grenades. If he is paired with a magic damage dealer - he can always utilise charming arrows/grenades and chloroform. Good thing about ranger is that he can compliment any other character using special arrows and grenades to control the situation.
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